Environments.
User-driven exploration. Passive,
static environments. The user navigates. The computer is
essentially a storage device. [Typically: Network topologies:
hypertext, hypermedia.]
Interactive, dynamic environments. [Often: simulated
3D environment ("virtual reality").]
Tools.
The user gets building blocks, to make whatever she wants.
Typically, the space of possibilities is virtually infinite.
For instance: programming languages, paint programs, virtual
lego.
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